

Seemed flawless besides the external controller issues. It’s already steam deck verified, after all, so hopefully this is a quick fix for them.
But yeah, until that patch comes, I’ll be forcing proton :/
Migrated over from Hazzard@lemm.ee
Seemed flawless besides the external controller issues. It’s already steam deck verified, after all, so hopefully this is a quick fix for them.
But yeah, until that patch comes, I’ll be forcing proton :/
Yes! I had that issue as well. I managed to sidestep that one by screwing with gamescope, scopebuddy, steam input, switching the controller to 2.4GHz, and restarting the game several times.
Once I unlocked Sprint everything fell apart again, and that’s when I did some googling and realized I was running the native Linux version.
Yeah, proton is a bit of an odd dual edged sword like that. Obviously the dream would be the Linux market share getting large enough that it’s a no-brainer to focus on that version and make it as excellent as possible, and proton is essential for that, but at least for now, proton is so good that it makes it hard to justify a native version.
If you can’t maintain a high standard of excellence for your Linux port, savvy players will just use your Windows version through proton anyway, because it’s already a high quality port. Easy to understand why many studios forego a native Linux version altogether.
This was also the solution to me for a weirder problem, running on Bazzite with an 8BitDo Ultimate 2, I was sprinting randomly, especially when cresting ledges, and the dash button was inconsistent.
Extremely frustrating, the game feels significantly better with sprinting working as intended via Proton (I used GE-latest, but I assume it works with most proton versions). Would be nice to see the native version fixed, but proton is perfectly fine for now, and “external controller on Linux” is likely a lower priority bugfix.
Unfortunately, I don’t think this would work.
The answer to where you should plug in is directly into your GPU, as streaming the data from your external GPU to your iGPU will cause data throughput issues as it has to constantly stream data back and forth through the PCIE bus. Even in simple games at low resolutions where that wouldn’t be an issue, you’d still be introducing more input lag. That’s why connecting your display to your motherboard is usually considered a rookie mistake.
But obviously, if you’re outputting from your external GPU, that silicon is still being used while rendering on the iGPU, which I believe would erase any potential power savings.
I think the better solution if you really want to maximize power savings, would be to use a conservative power setting on your main GPU, and do things like limiting your framerate/selecting lower resolutions to reduce your power draw in applications where you don’t need the extra grunt. Modern GPUs should be pretty good at minimizing idle power draw.
The problem isn’t the tech itself. Getting a pretty darn clean 4k output from 1080p or 1440p, at a small static frametime cost is amazing.
The problem is that the tech has been abused as permission to slack on optimization, or used in contexts where there just isn’t enough data for a clean picture, like in upscaling to 1080p or less. Used properly, on a well optimized title, this stuff is an incredible proposition for the end user, and I’m excited to see it keep improving.
Hard to blame them. Proton is dang impressive, and if it works, it works.
Ugh, it’s incredible. Hollow Knight has been one of my favourite games for years, and thus far my expectations for Silksong have actually been exceeded, not just met. Utterly loving it.