Sorry if this is redundant, I didn’t see another thread focused on reactions to the game itself (just the Pokemon-ripoff news cycle).

I tried it on GamePass thinking, why not - might as well see how overhyped it is. And unexpectedly, I put in about 8 hours this weekend.

Despite some rough edges and some very clear inspiration, I am actually enjoying it. It has a very satisfying gameplay feedback loop and is an overdue (if involuntary) “modernization” of the basic monster-collector format.

  • Nubbly
    link
    fedilink
    2911 months ago

    The gameplay is very good up until level 40 and is definitely one of the more complete early access games.

    So far I have not encountered any game breaking bugs, but the game itself does have tons of jank.

    Now I am currently level 47, and can say that leveling from 40 to 50 is a hella grind and takes a lot of time and resources. Mainly time, as getting end game pokeballs takes a massive amount of resources that only pals can harvest, process, and then craft.

    Also, the end game bosses are quite beefy and hit like a truck.

    • @KoboldCoterie@pawb.social
      link
      fedilink
      English
      1111 months ago

      For what it’s worth, if you customize the difficulty of your game (which you can do at any point, including after reaching the 40s), you can change most things, including resource drop rates and how much effort it takes to mine them, xp rates, Pal encounter rates, capture rates, etc.

      I had a similar experience as you; by the time I hit 42 or so, I had the capture power maxed out, and most eggs were not giving me anything interesting, and I had the whole map revealed, so exploring had lost its luster and I was not enjoying the thought of grinding out another 6-8 levels to start being able to tackle some of the harder challenges in the game; I set the XP rate to x4, and doubled the resource rates, and it pretty much solved the problem for me.

      Obviously if you’re playing on a server this isn’t an option, but if it’s just your own single player game, consider trying it; you might find some settings that smooth it out for you.

      • 50gp
        link
        fedilink
        411 months ago

        yes id recommend turning on double resources or you will go mad mining thousands of ore and coal

        • @SinAdjetivos@beehaw.org
          link
          fedilink
          311 months ago

          If you build a base on/near a bunch of ore nodes and dedicate it entirely to mining your pals will mine it for you and it respawns daily (passive ore generation ftw!!!)

          • @KoboldCoterie@pawb.social
            link
            fedilink
            English
            6
            edit-2
            11 months ago

            There is a fairly nice base location near the center of the map that has ~6 coal and ~6 ore nodes, and is on a plateau making it functionally immune to NPC raids. I found it completely accidentally; there’s the 3 wildlife sanctuaries around the outside of the map and they all face inward at different angles, so I was trying to triangulate where they were “pointing” to see if it was leading somewhere. Turns out it was leading to a sweet base location.

            This is noteworthy because there’s 4 resources (ore, coal, sulfur and quartz), so you need a base with access to 2 of them if you want to have all 4 generating passively.

    • @Rolder@reddthat.com
      link
      fedilink
      711 months ago

      For end game, how do you think the spheres feel? Cause I swear to god the ultra and legend spheres have bugged capture rates; no way I am getting the percentages those things advertise.

      • Nubbly
        link
        fedilink
        3
        edit-2
        11 months ago

        Lol, I know what you mean. Those legendary spheres say like 80-90% but it feels like a coin flip most of the time. I have had so many fail at like 95%.

        I also noticed they tend to tick slower.