• magic_lobster_party@kbin.run
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    8 months ago

    AFAIK, the documentation isn’t the main problem. I’m pretty sure PS3 is quite well understood.

    The problem is how to translate the code to a typical X86 architecture. PS3’s uses a very different architecture with a big focus on their own special way on doing parallelism. It’s not an easy translation.

    The work on RPCS3 incredible, but it took them more than a decade of optimizations to get where they are now. Wii U emulation got figured out relatively quickly in comparison, even if it uses similar specs to PS3.