Valve have updated the developer guidelines for releasing a game on Steam, making it clear that the scourge of mobile gaming advertising-based business models are not going to work on Steam.
I just don’t see how they are responsible for CS gambling.
They created an open market, where people can trade and sell their items. Just like people want, instead of being locked down in the game you play at the time.
Of course people are going to gamble with the items, just like they do with anything else you can trade. but how is that not a regulatory issue and instead paved on valve?
Players have a random chance of getting crate while playing the game. Each crate is a pool of item cosmetics with various levels of rarity. To acquire one of them the player must purchase a one-use key with real money. Expending the key on a crate initiates a die roll that determines which cosmetic is unlocked.
That’s the gambling they’re responsible for. What gambling players may of afterward is not the same conversation.
Valve is such a weird company, on one hand they do things like this, on the other hand there is CS gambling.
They were also one of the first companies to put ads in video games with CS1.6.
I just don’t see how they are responsible for CS gambling.
They created an open market, where people can trade and sell their items. Just like people want, instead of being locked down in the game you play at the time.
Of course people are going to gamble with the items, just like they do with anything else you can trade. but how is that not a regulatory issue and instead paved on valve?
Lootboxes.
Players have a random chance of getting crate while playing the game. Each crate is a pool of item cosmetics with various levels of rarity. To acquire one of them the player must purchase a one-use key with real money. Expending the key on a crate initiates a die roll that determines which cosmetic is unlocked.
That’s the gambling they’re responsible for. What gambling players may of afterward is not the same conversation.