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Cake day: June 20th, 2023

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  • Aceticon@lemmy.worldtoShowerthoughts@lemmy.world*Permanently Deleted*
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    3 months ago

    This isn’t a “Is killing a person that insulted you right or wrong?” moral conundrum, it’s a “If you could kill Hitler after he had started exterminating people, would that be right or wrong?” moral conundrum.

    Most people who would say “it’s the wrong thing to do” for the first one would say “it’s the right thing to do” for the second.

    Mind you, the really right thing to do on the situation with this CEO would have been for the State to do its fucking job and protect the people from mass murderers like him, but it refuse to do so, hence here we are in a bad situation.


  • Aceticon@lemmy.worldtoShowerthoughts@lemmy.world*Permanently Deleted*
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    3 months ago

    Well, in the total picture the best option of all would be Justice System which is Just and hence stop people causing massive numbers of deaths for profit, which is not what we have (especially in the US) and is even getting worse.

    Ultimately all Just venues (I was going to say “non-violent”, but “lawful” violence is still “violence”, so even in a Just system, Force would still be used on the ones profiting from mass deaths) seem to have been closed in the last couple of decades.

    The more options get closed, the more people will only see as options to either meekly accept the death of a loved one (or oneself) due to the actions of the people leading Health Insurance companies or vigilante vengeance, since the State has over the years removed itself from enacting Justice against the wealthiest in society, which would’ve been the best option of all (not least because it prevents the deaths of both the victims of guys like this CEO and of guys like the CEO)

    Indeed, dichotomies presented in arguments are more often than not false, but sometimes they’re true.


  • Yeah, runs on Linux fine (my experience was running it from Steam), looks good and is defintelly a shooter.

    Turns out it’s not really my kind of game because it’s a succession of set-pieces (a sequence of fully fledged 3D areas were player progression is mostly linear) but for those more into the shooting and less into exploring or building angles it should be good fun as it’s definitely all about the shooting your way through enemy strongpoints (not really about defending from enemy waves).




  • I think the problem is because CRT displays didn’t have pixels so the uniform noise which is static was not only uniformely spread in distribution and intensity (i.e. greyscale level) but also had “dots” of all sizes.

    Also another possible thing that’s off is the speed at which the noise changes: was it the 25fps refresh rate of a CRT monitor, related to that rate but not necessarily at that rate or did the noise itself had more persistent and less persistent parts?

    The noise is basically the product of radio waves at all frequencies with various intensities (though all low) with only the ones that could pass the bandpass filter of the TV tuner coming through (and being boosted up in intensitity by automatic gain control) and being painted along a phosphorous screen (hence no pixels) as the beam draw line by line the screen 25 times per second so to get that effect right you probably have to simulate it mathematically from a starting point of random radio noise and it can’t be going through things with pixels (such as 3D textures) to be shown and probably requires some kind of procedural shader.







  • If I remember it correctly, it’s not just the overall capacity but also the how much the voltage drops as the current being drawn goes up (i.e. their internal resistance).

    You can pull several Amps out of an AA without its voltage dropping significativelly though it does accelerate depletion quite a lot if you do it in a sustained way (the volage curve of alkaline batteries actually depends on how much current you draw so if you just draw at say 100mA the “knee” in the curve were the voltage drops down from around 1.5V to a value too low to be useful is a lot sharper whilst if you draw 1A it’s a lot softer with the voltage starting to sinking much sooner for the same fraction of total charge drawn).

    Or in other words, the 9V battery might no be able supply enough peak current whilst still remaining close enough to 9V.

    (It was actually quite a commonly reported problem in Arduino forums that people used 9V batteries for things like motors and then had weird power drops or the motors didn’t actually work as expected even though theoretically everything seems to be in spec for them)

    You should probably test the device under “in use” conditions with a 9V battery rather than just in standby before you replace the current setup with a single 9V battery.


  • Is that but on the side of the head. It can also be tapping on the side of the head.

    The Dutch gesture for intelligent is touching the side of the head with the index finger, which can be confused with the second version of the Portuguese one for crazy.

    Mind you, I just realized I’m not sure about those things anymore (I lived for over 2 decades abroad) and had to google to make sure.


  • Aceticon@lemmy.worldtoMemes@sopuli.xyzInternational Woof
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    5 months ago

    Related to that, the whole physical signalling stuff is quite a mess.

    For example there are cultures were waving your head up and down back and forth does not mean “Yes”, it means “No”.

    I found this kind of stuff out when I moved from my homeland, Portugal, to The Netherlands: it turns out the signal for “he/she is crazy” in Portugal is the same as the signal for “he/she is intelligent” in The Netherlands. Mind you, for me it was a great source of humour.


  • As a general rule Romance (I.e. those derived from Latin) languages don’t use the letters K, Y and W, so a common word such as the 2nd singular person of the present tense of the Italian verb for “understanding” is not going to start with a “k”.

    I’m not Italian and I definitely misspell Italian words when writing them, but that " k" in your attempt was the bit that felt really, painfully wrong to me.





  • Well, it’s like this: games are not made by just one person and whilst it seems their art direction for this game is competent, it also seems their game design is not.

    Maybe it’s something to do with the MBA CxOs of many of these “top” game makers nowadays neither being nor ever having been gamers, but they can, just like most people, look at something and think it’s pretty (or not), with the end result that they’re putting more money into and hiring better people on that which they can judge - the visual side of things - rather than on that which they cannot - the gameplay side of things.

    Further, nowadays it still does make a difference for sales how good the game looks on the pictures and short videos customers see on whichever online stores they use to buy their game, something that also pushes towards focusing on looks more than the rest, especially for Marketing-driven business strategies, such as the ones said MBAs have been taught to use.