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Cake day: August 4th, 2023

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  • A Call of Duty RTS? Only if they brought back WC3’s Heroes, and maybe gave you a whole Company of them to manage.

    RTS’s need a massive new hit to redefine the genre. The starcraft style is stale and too slow for how most people game today. I’d kind of enjoy seeing people take another shot at where C&C4 and AoE3 were trying to go: something more tactically oriented with a greater emphasis on mobility. I think that era of RTS innovation got completely hamstrung by trying to force every game to not only have multi-player but also to be an esport and also to be a live-service endless money machine.

    You may note that games today are still being ruined by the same forces.



  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.




  • Codex@lemmy.worldtoMemes@sopuli.xyzInstruments
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    6 months ago

    This is especially funny because I think there’s only 7 positions on a typical trombone anyway, and unless you have godlike lips can only hit 3 or 4 octaves across those. i played trombone through high school and it’s like the easiest instrument, haha.




  • B&W was a real fun game, very interesting ideas and it really tried to be different from other games in ways that did and didn’t work.

    We really take control and camera schemes for granted these days, but it took a lot of misses before we landed on the semi-standardized methods we rely on now. B&W portrayed the player as a divine hand, and you had to click and drag to literally “drag” your viewpoint around the map. You could also click on the creature to lock your hand onto it and allow you to gently move the mouse to pet it, or rapid swipe to slap it across the face!

    The creature responded amazingly well too, reacting to many stimuli in the environment, mimicking actions you take, and responding to rewards and punishments. The systems of morphing it’s character model based on how far along the “devil to saint” meter were reused heavily in Fable. MS probably has a patent on the technique, the fuckers.

    Anyway, super exciting to see fans reverse engineering it! I’m a big supporter of remaking classic games as new open source engines. I think projects like Spring (rts) and gzdoom really show how powerful and creatively productive a community that cultivates good, open, tools can be.


  • The developers of the game Blasphemous (The Game Kitchen) are working on a new game (The Stones of Madness) which is visually inspired by the works of Francisco José de Goya y Lucientes, commonly called Goya, who did a lot of paintings but is perhaps best known for his unpublished (until after his death) “Black Paintings”, the best known of which was post-humously titled “Saturn Devouring his Son.”

    The game is in the genre of tactical stealth, similar to classics like the Commandos series or the recent Shadow Tactics. In this genre, you control a group of 1 to 5 units each with distinct abilities to overcome obstacles, most commonly enemy guards patrolling for intruders, which all characters can also avoid by using various stealth-game techniques (hiding in shadows/bushes/behind doors, climbing things, knocking guards out and so on).

    The author of the piece feels that the plot and setting are reminiscent of author Umberto Eco’s work, in particular a work called “The Great Escape” which I actually can’t find so maybe it’s called something else in English. His most famous work, In the Name of the Rose, is set in an Italian monastery so maybe the author meant that one, or maybe Eco wrote a lot of abbey-based mysteries? (Eco is also well known around here for the essay Ur-Fascism, which provides the most commonly referenced definition of what fascism is.)

    I think the Goya influence is pretty apparent in Blasphemous as well, but I think the devs are broadly inspired by the art and history of Spain, because they live there.



  • I was curious if (since these are statistical models and not actually counting letters) maybe this or something like it is a common “gotcha” question used as a meme on social media. So I did a search on DDG and it also has an AI now which turned up an interestingly more nuanced answer.

    It’s picked up on discussions specifically about this problem in chats about other AI! The ouroboros is feeding well! I figure this is also why they overcorrect to 4 if you ask them about “strawberries”, trying to anticipate a common gotcha answer to further riddling.

    DDG correctly handled “strawberries” interestingly, with the same linked sources. Perhaps their word-stemmer does a better job?



  • I went on a tear at one point trying to really understand, rigorously (I’m a computer and maths person by trade and training), what dialectics are and how, specifically, the material dialectic (the foundation of Marxist thought!) should work.

    I was a bit dissapointed to understand that they can’t really be “rigorous” in that fashion and that they’re really more of a philosophical and rhetorical tool. I do still get a lot of use from them, and in discussions with other people the framework of the dialectic (“Ok, what if we took these two ideas and put them on opposite ends of a spectrum, how does that look?”) is very useful for explaining and expounding upon ideas.