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Cake day: July 4th, 2023

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  • I decided to push through and finish the Sleeping Dogs DLCs - not really out of a desire for more but rather so I could feel I’ve truly completed it and could uninstall it and move on in peace. This probably coloured my opinion on them a bit as the main story had already almost outstayed its welcome at around 35h.

    Nightmare in North Point is an obviously Halloween themed DLC, so maybe I’d have liked it better if I played it in season. There are one or two funny moments, but overall the new mechanics get old quickly and the gameplay is too repetitive to be interesting. It’s also an obviously non-canon experience with all the supernatural events, which makes it even harder to get invested in. Highly mediocre, honestly don’t waste your time on this.

    Year of the Snake is also holiday-themed, this time around the Chinese New Year. Taking place after the main story, Wei Shen has been temporarily demoted to a beat cop as punishment for the carnage he caused during the events of the main story. I do like this acknowledgement, though seeing him tried for domestic terrorism would probably have been more appropriate. The first half of the DLC is alright, but unfortunately the latter part focuses on the biggest weakness of the game: gunfights. In particular, there is an absurdly long boat chase where you have to shoot down probably 50 pursuing boats, most of which spawn in plain sight. Maybe it would feel better on mouse and keyboard, but on controller the gunplay was painfully atrocious. The plot wasn’t satisfying either, so I would recommend just starting it to see the cutscene of Wei as a beat cop and leaving it there.

    The Zodiac Tournament is actually integrated into the main story, but I didn’t play it until now. I’m glad I saved it for last, because this was finally a good DLC. Clearly inspired by Bruce Lee type movies, it’s a very simple plot about martial arts tournament on an island. Even with its very predictable twists this was an enjoyable (but short) ride, no doubt partially because it focuses on the good part of Sleeping Dogs combat: melee. Since it is integrated into the main story you also have access to all your character upgrades - unlike the other DLCs - which also made it more enjoyable. This one gets a thumbs up.

    Up next, for a change of pace, will probably be Skald: Against the Black Priory. Picked it up on sale recently and looks really neat.


  • Great writeup. In retrospect it’s absolutely insane how many series-defining features were introduced in Gen 2. That kind of generational leap is mindboggling.

    I love your username btw, brings me back to the schoolyard, to Kangaskhans with Fly and rumours of finding Mew under the truck in Vermilion.


  • I will back up HeartGold/SoulSilver as well. Just a perfect modernized adaption of a classic generation, lots (and I mean lots) of content, lots of catchable Pokémon, lots of legendaries, two regions… I think they really hit it out of the park with it. I also personally enjoyed using the Pokewalker to get access to exotic Pokémon.

    It’s not completely free of issues (the level curve isn’t the best and - being based on an older game - it’s much less story oriented than later titles). However, I still hold it as one of the best games they ever put out, and a great entry point.


  • Since you have a 3DS and love Pokémon I would suggest HeartGold/SoulSilver, I will always hold those games in high regard (even though it’s maybe partly nostalgia as Gen 2 was the peak of the Pokémon craze during my childhood). But I still think Gen 2 was great and still not yet filled with complete trash designs (figuratively and literally).

    Though if you plan on procuring it the seafaring fashion you’d miss out on the Pokewalker!



  • Been playing Sleeping Dogs for the first time after picking it up for cheap on a GOG sale. I never played it back in the day and never heard much about it, but man, even 13 years later this is a good looking game. I guess I’m giving it a leg up by using DLDSR and RTX HDR, but still. It looks very impressive for its age. I can’t believe this was a PS3 game! The streets are crowded and the city looks great. Though I will say, playing something like this hammers home even more what a marvellous piece of architecture and level design Night City is in Cyberpunk 2077. Hong Kong looks nice and all in Sleeping Dogs, but it doesn’t have near the same character, the same variety and the same distinct but different districts as NC does.

    The game has been very enjoyable, though. To a certain extent you might call it slop. And yes, it might not be Disco Elysium or Bioshock or Alan Wake 2, but not every game needs to be. You can’t eat salad every day. Sometimes you need a pizza. And this is a pretty fucking good pizza. It’s got all the trappings of a GTA clone you might expect, with a chinese flavour that adds some kung-fu to the mix and a boilerplate undercover cop story to make the tension tick along and let it at least pretend it’s somewhat different. The pacing has been very snappy so far as well. Almost no downtime, as far as I can tell. After playing some lengthy CRPGs lately that really tested my patience it’s been the perfect antidote - ideal brain-off gameplay, whether racing cars or beating up thugs (or singing karaoke).

    I’m only about halfway so far, but from what I’ve seen so far I thoroughly recommend it if you like these kinds of games, especially if you can pick it up at a big discount - it was 80% off recently and at that price it’s a no-brainer.




  • I do it with MSI Afterburner, then do stress tests in 3D Mark to make sure it’s stable. As long as you’re not over-volting you’re fairly safe to experiment. You can either do a flat undevolt, or you can set up a custom curve. Also like another commenter here said, changing the fan curve to actually engage the fans sooner helps keep the temps down, usually the default fan curve prioritizes silence to a disturbing degree.


  • This is well treaded ground and I agree with pretty much everything. I tried to get through RDR2 twice last year but whenever I was doing main story missions I would get frustrated. Partly because of your points, but also for another reason: how the hell can you maintain immersion in the story when the protagonist effectively commits genocide? Seriously the kill count in the missions is so ludicrously high I want to quit every time I do a couple of main story missions. Like I get it, you want to sprinkle some action sequences in there to keep up the tempo, but I can’t take killing a hundred lawmen in some town in a main mission and then have the world go on as if nothing happened.



  • I finished Arcanum for the first time. It was… okay, I suppose. It really hasn’t aged super well, and has some pretty big flaws. The combat is atrocious, and the followers are extremely bare bones. The setting is really enjoyable though, and the character customization options are broad and fun (although the inventory management required to make a technologist work makes it ill advised in practice sadly). In the end I’m glad to have played it but I can’t really recommend it without some huge caveats.

    For a change of pace I tackled Weird West, which I picked up for cheap on a GOG sale. I’m almost through with it - it’s not that long - and it’s been enjoyable. I really like the art style and the setting. It perhaps doesn’t clear the lofty bar its Dishonored and Prey pedigree sets for it but it’s got some pleasant twin-sticks shooter gameplay and some fun imsim elements and choices-matter type decisions. The stealth is pretty bad though. Not sure I’d want to pay full price for it, but definitely do recommend it if you want a shorter game and can find it on sale.


  • I too grew up on machines that were mid-low range and was constantly asking more of them than they could handle, so I learned to stomach pretty miserable FPS. In the end though it’s highly context sensitive - the less movement (and in particular camera movement) the game has the lower the frame rate you can get away with.

    As a general rule I would say 25 FPS is the absolute lower limit, but around 40 is probably more in line with your “this is fine and I’m going to have a great time” definition. However, for something like a fast paced shooter it’s more like 60 FPS minimum.