He/They. Marxist-Leninist, Butcher, DnD 3.5e enthusiast and member of PSL NEO and UFCW local 880. ASAB (All Scolds Are Bastards). Plague rat settler. I administrate a DnD 3.5e West Marches server for Socialists called the Axe and Sickle. https://discord.gg/R5dPsZU

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Joined 3 years ago
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Cake day: March 24th, 2022

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  • I’m part of a coalition trying to prevent a private equity firm from buying out a local nonprofit hospital and using AI to “Improve efficiency” is one of their plans that we’ve had to study (done by people much more competent than I).

    The main thing they plan to use AI for is filling out paperwork - nurses will record their introductory interviews with patients and the AI (basically, speech recognition + knowing what fields to fill out for certain information) will automatically fill out that patient’s chart.

    I’m sure they’re planning on using AI for other purposes as well, but this is the most prevalent use - speech recognition and filling out charts automatically.






  • I’ve put about a hundred hours into Starfield so far and I’ve really enjoyed it once I sort of realized how you’re “supposed to” play the game, but yeah, it has serious flaws.

    It’s just disappointing because Starfield has truly awesome potential - I love the ship-building, the combat feels great, exploring the unique dungeons (specially the space stations) is almost as fun as exploring dungeons in an Elder Scrolls game.

    But all enemies basically feel the same; they’re guys with guns. And while different enemy types are more likely to use different types of guns, it doesn’t appear that any enemy type (pirates, ecliptics, va’ruun, even UC and Freestars) is hard-locked into certain weapons, which would help the different enemy types have more uniqueness.

    The aliens are also horribly boring, especially since the vast majority aren’t even hostile and practically none pose any kind of threat.