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Cake day: February 19th, 2024

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  • Outside of a handful of multiplayer games pretty much any game will work under proton, new or old. Stalker 2 worked out the box on release day, early awkward 3D games like Gothic runs just fine, and your early point and click games will likely run just fine. Out of my 460 games*, only EA WRC doesn’t work because they introduced kernel level anti cheat after release.

    *Edit: Just to clarify i haven’t tested all my games, but I have played a good number of them. Also another game that doesn’t run is Ground Control 2, but that doesn’t work on Windows since about 7 or 10, so it doesn’t count! ^^



  • HereIAm@lemmy.worldtoMemes@sopuli.xyzNO TO AI
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    2 months ago

    You’re falling victim to comparing the most our brains to the current most advanced technology. People used to say the brain is like a clock, with their tiny individual gears all working together to produce a result. Then computer came along with all their wiring and gasp long term and short term memory, just like a brain! Now we’re at neural nets, surely that is what a brain is, it’s right in the name! But no, a neural net is inspired by our brains neurons, it is wrong to think our brains are anything like a neural net.

    Besides, even if we go with our brains being just like an NN, a brain only fed brain rot, will only likely produce brain rot.



  • I agree kotlin can be a cool language sometimes. And I’m sure it’s been a more gradual journey if you’ve worked with it while it’s been evolving. But man, jumping in at Android 10/11 having to remain compatible with 7 (we’ve moved up to a minimum of 10 now thankfully) with how much background services and file storage permissions changed right around that time was an extreme headache to work around.

    But I definitely prefer C#'s async/await Tasks than trying to wrap my head around all the various coroutine scopes, runBlocking and all that jazz. I know they are very similar concepts, but there’s just something with coroutines that isn’t clicking in my head.


  • Android is the worst environment I’ve ever worked in. Concurrency? Use Threads! No wait, we got handlers and loopers now. Oh wait sorry, we’re doing coroutines this year.

    Now let’s do DI with Koin. But ooh google released their own version with Dagger, but oh no! It’s clunky to use, so well slap some more stuff in top and call it Hilt!

    Networking, persistent storage, UI, permission flows, any other API they have follow the same pattern of new shiny thing, oh it didn’t turn out very good, here’s a new thing to replace the old. Congrats, every blog and SO answer is now outdated. Even the build system has gone from Maven to Gradle in Groovy to Gradle using Kotlin.

    And don’t get me started on Android Studio itself. The worst IDE I’ve ever touched. Any changes to the manifest and now you need to manually sync the project. Be prepared to create a shortcut to gradle’s cache folder for easy deleting whenever it shits the bed.

    Fuck Android development, I hope I’ll never have to touch it again after this job.







  • I got a Quest 3 that I use with a USB-c cable. Price is great but having to fiddle around with video compression settings on top of all other VR settings has proven to be a bit tedious. I’m still trying to figure out what pcvr headset to go for that won’t complete drain my bank account (there’s probably tons of used ones out there).

    Glad to hear VR is possible and getting better on Linux though!




  • Please correct my layman understanding if I’m wring here. But isn’t everything traveling in a straight line until an external force is applied. For example the earth orbiting the sun is traveling in a straight line in a curved apacetime. Also if you jump, the moment you leave the ground until you touch it again coming back down you were traveling in a straight line.