• 2 Posts
  • 26 Comments
Joined 2 years ago
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Cake day: July 14th, 2023

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  • At least for me, it does. It got so bad that watching a Twitch stream caused my phone to overheat to the point of freezing up and turning off. In comparison, the offical Twitch app doesn’t cause the same issue, neither does Brave. Watching YouTube on Firefox drains the battery basically 2% per minute. OK, my phone is older and runs a custom rom, but other apps run flawlessly.


  • Unfortunatly this wasn’t Android exclusive. The Firefox Android App sucked ass in the past and will probably suck ass for the foreseeable future. There are currently multiple support and Reddit threads going about insane battery drain and heat build-up caused by the Firefox App (even when suspended and battery optimized). The UI is barebones and lacks basic features like closing tabs from the navigation bar or opening new tabs by scrolling left on the rightmost tab. Even something as simple as having actual tabs akin to the desktop version is not present, instead you have a tab list or grid view that barely manages to load previews for each open website. The native video player also hasn’t been touched in a literal decade.

    All in all Firefox Android is a horrible experience that has only the ability to use extensions going for it.


  • There are only a few things that will make me buy a game without a second thought.

    • a game by Capcom,
    • a game by Kojima,
    • “Overwhelmingly Positive” reviews on Steam,
    • a Bundle with the game and all DLCs for under $10,
    • a game with a notoriously large modding community,
    • a game that a friend what’s to play in coop.

    That’s about it, everything else is pirate first and if it’s actually something I’ll play I buy the game for real. I’m 400+ games deep in my Steam library of which I have maybe 20 actually completed and 5 that I regularly play. That’s literally thousands of dollars down the drain.


  • Do you think everybody works on a game pro bono until it releases and makes a profit? Artists and Devs are all either commissioned or salaried employees. By the time the game releases everybody who put in any effort has long been paid. You’re effectively stealing management bonuses, shareholder dividends and most importantly the budget for a sequel or longterm support.






  • What the hell are these points?

    Steam forces developers to ask for higher prices?
    Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.

    Steam also forces customers to buy DLCs for games on their platform.
    Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.

    Steam takes 30% of the cut.
    True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.

    Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.

    It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.