Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 12 Posts
  • 310 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • VR works on linux. That is indisputable.

    As in the software. No part of a linux OS prevents the necessary components, game engines, graphics drivers, etc, from functioning. It runs. You cannot claim otherwise without specifying an adverse environment.

    If you’re genuinely trying to convince me that your logic makes sense, please start by justifying double standards, keeping in mind that any genuinely excusable double standard, is by definition, not a double standard.

    I’d rather you didn’t, I tuned out when you acknowledged you’re presenting a personal opinion, rather than a generally perceivable consensus.

    I am sorry that the peripheral specifics of analogies confuse you, but please be aware that attacking them instead of the point itself, does not invalidate the logic that makes it applicable in illustrating a point.

    If requiring every conceivable mode of operation to work, is not always required, then it cannot be arbitrarily sometimes required, “because you say so”.

    You will not find majority agreement on this.


  • Then you’re going to have to acknowledge that your opinion disagrees with most others.

    And that a lot of people are going to consider accounting for what a piece of software “prides itself in” when defining what kind of standards need to be met for features to be considered “ready”, to be pretty weird.

    VR works on linux. That is indisputable. The majority of people have VR hardware that works on linux. That is indisputable.

    Linux is more than ready for gaming, but by your standards, it isn’t ready for that either because some games use a level of anti-cheat so invasive, it will never work.

    These games are “significant” in the same way WMR hardware is, if not moreso.




  • What’s your point?

    That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?

    The reverbs never natively supported any open standards like SteamVR or OpenXR.

    WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.

    That said, WMR is partially working at this time.

    Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.



  • I find it insulting you’d suggest I’d consider any part what that ass has said as even remotely reasonable.

    What I said is that if you say 2+2=5 to enough people, you’ll get some who will just go “ok yeah sounds right”. They’re still wrong. Two people being deluded together doesn’t make it any less delusional.


  • The thing about giving everyone a megaphone, is that even when some use them to shout insane bullshit, if enough people hear it, there is inevitably a percentage who will think “yea that makes sense”.

    And now, we’ve got selective megaphones. Social media algoritms that curate our feeds for us so that people shouting insane bullshit have their content fed directly to people who believe insane bullshit. Separating the people who lie and their believers, from the people who call them out on it and bring actual logic into the discussion.

    Algoritms discourage thinking because thinking takes effort, and effort tires you out. Tiring you out would eventualmy make you log off and take a break, but algos are trained to maximize screentime, so no thinking it is.


  • Changing voltages and fan curves is super situational. And depends on how much you value noise over performance.

    That said, I undervolted and underclocked the i7 cpu on my G501 gaming laptop back in the day.

    This helped a ton, because the heatsink between the discrete GTX 660M and the CPU, shared a heatpipe. The CPU would only throttle at 90, while the GPU would throttle at something like 75. This meant that because it was basically always hotter, heat from the CPU would conduct via the heatpipe INTO THE GPU, causing it to always thermal throttle, and be unable to be cooled. Because even though it was maxing out and trying to cool down by throttling, the CPU would just keep going because for it the temps were fine. So it would keep pumping heat into the heatsinks and heatpipes, which would then keep the GPU hot, too.

    Undervolting the CPU allowed it and the GPU to run at closer to same temps, raising FPS by way of allowing the GPU to actually run a full tilt, even though the CPU was then significantly slower.









  • You shouldn’t need to remap anything. And PCSX2 should be able to tell that it’s a DS5.

    Are you sure you’re not mixing up the actual controller with what PCSX2 is pretending the controller is, which by default is a DS2 (this can be set to other stuff that isn’t a DS2, like a guitar hero controller).

    To configure an input device, you’d go into the controller settings, of course. There are separate settings for controller 1 and 2. In the top right of either, there should be a drop down for assigning a device to be that controller. That’s where you select the DS5.


  • Any DPI above a couple thousand is more than enough. Lots of people play at low DPIs (400-800) because it actually allows for more precision in some scenarios by making very large hand movements into very small in-game movements.

    It’s more about what the tracking quality on a given sensor is like. With a good sensor, you get consistent mouse-to-pixel movement, so that the same movement always results in exactly the same input. That is what allows you to make mouse movement something you can train your muscle memory to do. Once you no longer have to think about it, you can perform actions in games faster than you’re able to think.

    Logitech sensors have been REALLY good for years now, and the Roccat Kova was also a mouse I chose specifically due to the sensor in it being known to have consistent tracking performance.

    That said, the problem on that mouse wont be the sensor. It’ll be the polling rate. Which might be fine, but it isn’t disclosed in the specs, which is something all gaming mice do.


  • Logitech G Pro, maybe? Any logitech mouse should work with OpenRGB for turning the lights off.

    I’m not sure the G Pro has the sideways scrollwheel buttons, but I would consider binding a g-shift key with a second layer, where you bind the scrollwheel to scroll sideways, that way you have the same level of control for both types of scrolling. (Piper should let you do these keybind changes.)

    Also, see if enabling autoscroll helps you out. That’s a setting that’s off by default in Firefox on linux. It’s the feature where you click the middle mouse, and it makes mouse movement scroll the page continuously depending on how far you move the mouse from the point where you clicked. That works up, down, left, right, and even diagonally.

    I used to use a Roccat Kova and loved it. Only stopped to go wireless with a G305. The Kova might also fit your needs. Great sensor with great button layout, but unfortunately also has rgb. Not sure if it works with OpenRGB, but it’s on the very subtle side.