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Joined 8 months ago
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Cake day: July 12th, 2024

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  • Air fryers are nothing but small convection ovens with fancy pre-sets. I’m a bit mystified that people think you can’t use them for anything other than greasy breaded foods.

    My air fryer has a thermometer probe attachment and came with roast pans because it’s made to do everything, including whole chickens, roasts, or steak. (It’s roughly the size of a microwave)


  • That’s cool, I just don’t care for having the same story with minor tweaks repeatedly told. Personal preference thing I guess; I remember too many of the details between plays, and find that to be not so fun. Same reason I have to wait years between re-reading my favorite books, or watching my favorite movies.

    I love big exploration games, I love finding stuff and fully exploring the world and storylines. I don’t love repetition. That’s tedious to me, like grinding to level up.

    Idk personally I want to be able to fully explore everything in one go and know I haven’t missed anything major, because it’s going to be a long time before I can play it again.

    But different games exist for different people so meh :) I’m glad that these things work for you.


  • I really dislike missable, important content. Especially when it’s for achievements and stuff. (I like achievements/trophies; they give me a good external motivation to play more cuz woo I’m doing good! I also enjoy 100%ing games)

    There are far far too many games out there for me to be enthusiastic about replaying them. Ever. If it’s a gem that really catches me, sure maybe, but it will be a solid ways down the temporal line. I have too much of a backlog.

    I get that it’s just a different way to play and stuff, and I totally get the different story options and all, but that’s not much of a feature, imho. It’s just a really obnoxious thing they do. If it doesn’t break achievements, fine, have your missable cutscenes or whatever, but if it does and you expect me to play through 5 times to fully complete the game because it has 5 endings you need to play wholly differently to get or whatever, I probably won’t unless it’s quite a spectacular game worth another 100x(n) hours for a slightly different story experience. I’ll play it once, see that I have only 20% complete, look up why, find that there’s tons of missable shit, get unreasonably annoyed, and never touch it again ever.






  • SolarMonkey@slrpnk.nettoMemes@sopuli.xyzSorry to be a bother...
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    5 months ago

    People do that to me all the time. I just seem to radiate safety and people dump everything. I get that they need it, and sometimes (when I’m in a good headspace) I’m happy to provide an outlet for people who need one, but it gets really exhausting. I don’t even like small talk, I only bother with pleasantries because I’m supposed to, apparently.

    (That trauma dumping is totally not the norm around here…)


  • On console you still have to wait an absurdly long time for the ubishit to load, even if you never use any of it. Pretty sure they threw their launcher in there, too, and just hid it a bit.

    Fenyx, a game I love from 2020, takes several extra minutes to boot (and the launch screen completely freezes for the duration, so you don’t know if it’s going to launch successfully or hang) because it has to query the server every single damned time to see if there’s new dlc or news nobody cares about or whatever. Like guys, I didn’t care the first dozen times you tried to get me to check out ways to give you money…

    The worst part is I actually did buy one of the dlc for it on switch. I was intensely disappointed. It was not just not worth the money, it wasn’t worth the time to download it; I didn’t even bother finishing it. And still every time it boots up it tells me all about this marvelous new dlc I could buy (there’s another dlc I didn’t buy, but that’s not the one it showcases)! So it takes forever to query the server and then does fuckall with that information. Cool.


  • I feel like the point of that in it takes two is communication. It’s pretty heavy-handed in the whole “sort out your shit amongst yourselves” theme, and it’s sort of meant as a way for a gamer to get a non-gamer into gaming, so you’d have one person with the skillz leading the other through challenges.

    Or at least that’s how it played out with me. The person I was playing with is also a gamer but not really environmental/puzzle games (and easily frustrated) so it was sort of playing around with what to do and walking each other through - calling out timing and stuff, etc.

    It’s a very interesting take on co-op, imho.

    If you like small people in huge environments, exploring, and not being super hand-held, tinykin is a cute game, not super long, it does sort of a bit guide you through some major things but not in a particularly obnoxious way. Mostly just exploring on your own. :)





  • I found so many adorable little short games that are nonetheless amazing fun. Tinykin, cat quest, troll hunters, stray… none of those are over 10 hours, even if you achievement hunt. Maybe stray, since you have to beat it more than once.

    Like they don’t have to be super long to be super good. And sometimes you only have the energy to play my little pony (actually fun and super quick because it’s made for small kids, and sometimes you just want something that takes 2 hours to get 100% on because that’s the mood…)

    I normally prefer super long exploration games, but those get old. Especially when they are all filler content like run here run there kill 5 things then go back to the same place 6 more times for dumb little quests you could have done all at once if they just gave them to you… I like 100%, but man they often make that so very tedious.





  • Here’s the thing though…

    I’ve bought now three single-player (with online features) games on console not realizing the servers had already been shut down for whatever reason within a year or two of launch. I can’t play them, and I really wanted to.

    Sure they might not have made money off me this time around, but if they put out a game in the future and I’d been able to play these, I’d be more likely to try those and give them my money. Instead, because I wasted money on these year-old games that were already trashed, I just won’t touch anything from those studios ever again, since they clearly don’t believe in their games at all. It makes me look real long and hard into how “online” they are… if I need an internet connection to solo play? Immediately not interested, which is becoming much more limiting as that gets more common.

    Meanwhile, if I ever bother setting up my ps2 with an Ethernet cable, I can play with other people who have the same setup with 20+ year old games (like champions of norrath, last I played that “online” was about 10 years ago, but it seems to spin up an on-demand server for whomever is available).

    There’s tons of games that still have all of their DLC listed for ridiculous amounts 15 years after the game comes out, I guess I just don’t understand why they would scrap all that work when there’s other viable options that could potentially have future returns… instead they just close the door entirely.