

It’s because SteamOS identifies itself as Arch. Omitting this information is either dishonest or uninformed.
It’s because SteamOS identifies itself as Arch. Omitting this information is either dishonest or uninformed.
Anecdotally, more of my techy friends are at least entertaining the thought of switching to Linux when they never did before. Great job, Microsoft!
The cheat in this case would send legitimate actions. Like maybe you, the human, would have missed the headshot, but your cheat corrected to the inputs that would have landed one.
Based on their web page, I think what you’re paying for is not having to learn how to configure this stuff.
I haven’t had any problems here. From what I can tell, it just hands all the input and display off to your configured emulator of choice once you make the selection, so once you boot the game, it’s however you’ve got that emulator configured.
Because cheaters still exist, and we’re well aware of the methods they use that would never come close to interacting with your operating system.
Their anti cheat rootkit doesn’t protect the game either.
No, because your axiom is false, and I’m not going to argue with that.
All sizes meaning that those deals also come with the absence of that decision, leaving it up to the developers.
Developers can and have made this decision on their own even when they’ve got a publisher, because publishing deals come in all sizes, and online connection requirements that inevitably lead to a game’s death are pervasive in the industry right now.
Then why make the distinction when A can often be B? People like to paint a picture of the little guy being bullied by the big guy into making a decision that players didn’t like, but we’ve seen plenty of times that developers will be the ones making the decisions we didn’t like. If there’s an incentive to do the bad thing, developers will do it without being told to.
Plenty of games without publishers are designed to destroy themselves in this exact way, because there’s money in it.
Right, I’m familiar with what performance looks like when the shaders aren’t compiled, but is it still the very visible and tangible issue that it was back when Proton first came out, when playing a game through Heroic/GOG? If so, do modern enough games relieve the issue by having the shader compilation step within the game itself?
And as for the distribution of those codecs, does Heroic handle that automatically? Or if I have a version of Proton-GE, does it know to use that version when applicable?
I’ll take the L on this one. It’s a combination of the article only using the screenshot of the first view as evidence and me late night posting on Lemmy while falling asleep via NyQuil.