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Joined 2 years ago
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Cake day: July 5th, 2023

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  • I’ve since sold my Quest 2, but when I had it I was able to play my entire SteamVR library via ALVR at *comparable performance to Windows. Elite Dangerous, modded Boneworks, the whole nine yards.

    *Definitely not 1-1 with Windows, but easily at 85%+ of the performance. It does require some tweaking of your settings, and definitely benefits from a snappy network setup (wireless was basically not an option for me due to my housing/wifi situation, but the link cable worked great and was even easier to set up).





  • Bethesda had absolutely nothing to do with “ruining skyrim mods”. Bethesda built the game for Windows, not Linux, it’s not their fault the game has issues running mods on a platform it wasn’t intended to run on. This is like saying “fuck toyota” because your gasoline car won’t run on diesel.

    As an aside, you absolutely can mod Skyrim on Linux, with USSEP and SKSE. With one quick google search I found multiple guides.


  • If you look into PlayStation from a software angle, it makes perfect sense. Sony has always been pretty pro-unix.

    They had an official Linux kit for the PS2 (came with a custom Linux distro on a CD, a HDD, and a KB+M).

    OtherOS was also a selling point on the PS3, and was only ditched when they realized it opened the door to major security risks.

    Further, CellOS, the operating system for the PS3, and OrbisOS, which is the base operating system for the PS4 and PS5, are all based on FreeBSD.

    So, a lot of their hardware is designed around Unix systems already. I know all their controllers since the Dualshock 3 are natively supported by the Linux kernel (no dongles or drivers needed in theory).





  • Adding a little update. Recently reinstalled my system as things were getting cluttered. For some reason, I was unable to install ALVR (or the git version) from the AUR. When building the AUR package manually, I’d get to 99% and the terminal would just close, yay resulted in the same error.

    However, the portable .tar release of the latest version works perfectly. Performance is even better, I’ve had fewer bugs/connectivity issues, and once I followed the official Settings Tutorial and this article on how to disable SteamVR Async Reprojection things have been working 99% as well as they were on Windows. I have noticed occasional quality degradation, but it was never detrimental to the experience overall. And, it’s worth noting that ALVR can function over USB with a link cable, so that should eliminate any issues caused by wireless streaming.

    Just thought I’d report my experience and hopefully give some folks a push to try it out. This is a huge step for the overall Linux experience IMO, as it’s very quickly opening up an entire aspect of gaming/computing in general really that, until a few months ago, was effectively not viable outside of Windows.





  • I left most things default. When I first set it up I played with all the settings and made everything worse lol.

    I can tell you that I set the resolution to the highest setting, the refresh rate to 120hz and the bitrate to the quality settings. Everything else, I left default. I found that this resulted in the best clarity while not really making the artifacting/lag any worse. I’m still playing with it though.

    If you have the option in SteamVR’s game specific settings to enable “Legacy motion smoothing”, apparently that improves things noticably. For some reason motion smoothing is completely unavailable to me though so I can’t personally attest.

    I’ve heard audio was an issue, but in my case (Arch plus KDE6), it was as simple as picking my audio output in the system tray dropdown. I could stream it to my headset or send it out of my headphones I have plugged in.

    Edit: I’m gonna link this becaust I found it while looking into why motion smoothing was unavailable. Apparently disabling async reprojection via a config file can give a noticable performance boost. I’ve yet to try it but I’ll add another edit when I’m back at my rig long enough to test it out.