

My next phone will likely be a pixel running graphene tbh
My next phone will likely be a pixel running graphene tbh
Bethesda had absolutely nothing to do with “ruining skyrim mods”. Bethesda built the game for Windows, not Linux, it’s not their fault the game has issues running mods on a platform it wasn’t intended to run on. This is like saying “fuck toyota” because your gasoline car won’t run on diesel.
As an aside, you absolutely can mod Skyrim on Linux, with USSEP and SKSE. With one quick google search I found multiple guides.
If you look into PlayStation from a software angle, it makes perfect sense. Sony has always been pretty pro-unix.
They had an official Linux kit for the PS2 (came with a custom Linux distro on a CD, a HDD, and a KB+M).
OtherOS was also a selling point on the PS3, and was only ditched when they realized it opened the door to major security risks.
Further, CellOS, the operating system for the PS3, and OrbisOS, which is the base operating system for the PS4 and PS5, are all based on FreeBSD.
So, a lot of their hardware is designed around Unix systems already. I know all their controllers since the Dualshock 3 are natively supported by the Linux kernel (no dongles or drivers needed in theory).
I don’t have experience with visual impairment, so take my answer with a grain of salt, however it seems that KDE has all the features you need. Plus it’s super customizable, so you could set it up to essentially emulate the MacOS desktop.
Low effort take. Do better
Yeah im not sure about audio. I’m using pipewire and it seems to work fine OOTB with both the built in Quest 2 speakers, and my sound card audio
Adding a little update. Recently reinstalled my system as things were getting cluttered. For some reason, I was unable to install ALVR (or the git version) from the AUR. When building the AUR package manually, I’d get to 99% and the terminal would just close, yay resulted in the same error.
However, the portable .tar release of the latest version works perfectly. Performance is even better, I’ve had fewer bugs/connectivity issues, and once I followed the official Settings Tutorial and this article on how to disable SteamVR Async Reprojection things have been working 99% as well as they were on Windows. I have noticed occasional quality degradation, but it was never detrimental to the experience overall. And, it’s worth noting that ALVR can function over USB with a link cable, so that should eliminate any issues caused by wireless streaming.
Just thought I’d report my experience and hopefully give some folks a push to try it out. This is a huge step for the overall Linux experience IMO, as it’s very quickly opening up an entire aspect of gaming/computing in general really that, until a few months ago, was effectively not viable outside of Windows.
No worries, good luck with it
I was considering sourcing my own parts as I haven’t come across a full kit that seemed to have everything I wanted.
Also thats super cool, although I’m currently pretty happy with the rest of my setup atm. May look into the shifter at some point tho
Fair enough. Not really speaking to its tech specs, mainly just how nice it was to use compared to modern windows
I left most things default. When I first set it up I played with all the settings and made everything worse lol.
I can tell you that I set the resolution to the highest setting, the refresh rate to 120hz and the bitrate to the quality settings. Everything else, I left default. I found that this resulted in the best clarity while not really making the artifacting/lag any worse. I’m still playing with it though.
If you have the option in SteamVR’s game specific settings to enable “Legacy motion smoothing”, apparently that improves things noticably. For some reason motion smoothing is completely unavailable to me though so I can’t personally attest.
I’ve heard audio was an issue, but in my case (Arch plus KDE6), it was as simple as picking my audio output in the system tray dropdown. I could stream it to my headset or send it out of my headphones I have plugged in.
Edit: I’m gonna link this becaust I found it while looking into why motion smoothing was unavailable. Apparently disabling async reprojection via a config file can give a noticable performance boost. I’ve yet to try it but I’ll add another edit when I’m back at my rig long enough to test it out.
Again I want to stres that it isn’t perfect. You’ll definitely have to play around with some settings but it is usable, at least in my case.
I’m in the same boat. I’m actually on the verge of going full open source and building my own direct drive with OpenFFBoard.
Give alsaequal a try. I actually haven’t fiddled with it a whole lot so I can’t vouch too much but it seems worth a shot.
Thanks for the info. Looks like I still need to do some more research of my own lol.
AMD’s naming scheme is honestly similar to Nvidias. They have X600, X700, etc (the “X” being the generation of card, the second digit being the model).
So for example, the current gen is the 7000 series, with the 7600 being the lowest, and roughly analogous to the 4060, and the 7900 to the 4090. There are also XT versions which is AMD’s version of the Ti line. They have more VRAM, higher clocks, overclocking, etc.
I’d look at the 6700XT, or the one I have which is the 7600XT. Both have similar specs, the 7600XT is more recent with better performance in a couple areas, but the 6700XT is tried and true, and you’ll be more likely to find a good deal on it. The 7600XT only came out a couple months ago and isn’t anywhere near as well established, but IMO it performs excellent at good temps without any tweaks. Both are great for 1080p or 1440p with modern games.
Honestly I’d still use XP if more programs supported it. As i said to another user here, it was Windows at its peak. It created the basic layout and feature set that modern Windows still uses, but lacks all the bloat and ads.
Yeah I’m right there with ya, of course it’s the users fault for choosing an alternative OS, it has nothing to do with gaming companies choosing the cheapest, least effective and most invasive client side anti cheat solutions instead of more universal server side ones. Nothing at all.
Linux audio is really under appreciated. I’m one of the nutjobs that still uses a PCI sound card and I’ve never had to install a third party driver. I can manually adjust the output and EQ for every port, disable or enable them on the fly, etc. The only thing I’m missing is hardware EAX support for older games but I’ve kind of accepted that’s just a dragon I’ll always be chasing.
ShadPS4 is what people are using to play Bloodborne on PC, and it is a traditional emulator, not a translation layer. It has a native Linux port already, no need for additional trickery. Not sure about XBox as I don’t really follow much XBox homebrew or emulation.