This is actually what made me start my programming journey. Made small games using PowerPoint until I was starting to make an level editor on a 12x12 grid. My father thankfully stopped me pretty early on and showed me Game Maker 7. Not sure for how long i would have continued.
Bjarne
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Thank you for the article it is really interesting. Always assumed it would already do just that but it does make sense considering the amount of Controller it has to support. Will be changing that anywhere it gets called often.
Thank you for your input. That does sound reasonable, currently i am closing and opening for each pixel i am setting. However the example code mine is based on also implemented away to set the cursor on an area. And i can then probably just provide more bytes than just two here. I will try this out later!
I don’t think mine is AVR based. It is the architecture of the CPU right? The datasheet says it has two Harvard Architecture Xtensa LX7 CPUs
Thank you for your reply. Sorry for forgetting the most important part about my setup. The Controller i am using, it is a NORA-W106 on a Arduino Nano ESP32 and according to its docs it has a clock speed of up to 240MHz, so i guess that would be enough depending on if that’s also base clock speed its running on right now…
NORA-W10 series modules have a dual-core system with two Harvard Architecture Xtensa LX7 CPUs operating at a maximum 240 MHz internal clock frequency.
Currently i set the SPI speed using
SPI.setClockDivider(SPI_CLOCK_DIV2);
Which would be 120MHz to my understanding assuming it runs at maximum speed. Too fast for SPI but that is not how it feels like. I will try some things out once i am back home especially as the method i use seems to be deprecated.
All my childhood i was scared about being stuck in a building that was there back then. If i knew that was my smallest problem i would have scratched that idea long ago.