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Joined 2 years ago
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Cake day: June 19th, 2023

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  • they appear to be copying direct translations from chat GPT in to the subtitles, judging by the fact that one of the subtitles said “Chat GPT says:” and then the line in German. People who speak German also noticed that the grammar and sentence structure for many of these shows has been awful and nonsensical at times.

    If anyone is doing any sort of oversight, they don’t appear to speak German them selves and are just betting that the output will be accurate and pasting it in.

    Someone who spoke German and Japanese fluently enough to do competent oversight could probably translate faster than they could edit and rephrase the work of an LLM, which are notoriously bad at translating languages in a high context situation like dialog in a animated show. LLMs are also generally very bad with high context languages like Japanese, and even worse at translating between them and low context languages like German.



  • The people who actually made the show, animators, voice actors, and writers do not get money based on your crunchy rolls subscription, and those production committees that do get money, didn’t make the shows, they just initially financed them.

    Assuming the show is based on a manga or light novel, the original artist/writer might if they were lucky enough to negotiate shares in the production committee, but most are not in a position to do so.

    For me, what matters, is that the people who made the art get compensated fairly, that they are able to live a good life. That people are encouraged to make art by my consumption of it, and the current system doesn’t do that. It’s a horrific exploitative machine where purchase reward further exploitation of the people who actually put work and effort in to make the art.


  • They’re buying them from production committees and other such organizations. Most anime is made on essentially “commission” basis, where a studio is payed a fixed upfront amount by a group of financiers and other interests, who then distribute the show, sell the merch, and license it internationally. Essentially studios and those who work there are payed no residuals or other profit sharing scheme like is common in the American film and television industry.

    There is actually a bit of a cartel in that regard, with the third parties that purchase shows from studios having collaborated to suppress the cost of seasons for nearly 2 decades, leading to stagnant wages and rampant overworking of artists as the quality and quantity of work expected increases while the budget stays the same. Increasingly artists at the companies have had to fall back on gig work beyond their standard hours to make ends meet, getting payed by frame in their off hours to make a little extra money, effectively working 16 hour days through this additional work. There is some movement to change this as of late, but, this is still essentially the norm.


  • Like, they’re shooting them selves in the foot right now, this demand they’re trying to cut costs to keep up with, was artificially created by them!

    Open AI is the largest single source of the demand, and they’re just redeeming credit Microsoft gave them in exchange for letting Microsoft use their models. Much of the rest of the demand is from users messing around with, or accidentally activating, the models from OpenAI that Microsoft has hastily welded on to anything they could. Microsoft could argue that’s bringing in money, but really Microsoft just raised the price of the office suite and didn’t make it clear that people could have kept the old price by switching to a new tier that didn’t have the features. Like, they could have just raised the price without the new features and pocketed the money without inducing demand or giving OpenAI free compute.

    And now to pay for that unforced error, they’re going to let their games side fall even further behind. Like, it’s not happening yet, but, I think we’re quickly going to reach a point where Xbox has gone the way of the Dreamcast, and windows is no longer the default for PC games because it’s such a bloated mess.


  • That’s the core of the issue, crunchy roll has sat its self as a corporate middleman, buying the rights to distribute shows and then charging consumers a subscription for access.

    But they can’t be bothered to do the only actual damn work their position would realistically demand, beyond renting server space; providing translations for the foreign media they’re distributing.

    That’s without even discussing the fact that not a single penny users give them will end up in the hands of any of the exploited artists who actually made the shows, since the industry doesn’t work on residuals or any other kind of profit sharing, the licensing fees crunchy roll pays essentially going straight to financiers.


  • See that’s the kicker, for the longest time it was basically all fan translated subtitles, and only recently have payed for translation become the norm.

    So it’s really quite pathetic for them to try and save a few bucks by replacing a proper translator with a LLM, given that there are still plenty of passionate fans who would have done it for free. Especially given that translating between Japanese and English in a cultural context heavy situation is something these LLMs are really bad at.



  • Almost like there’s some kind of deeper generational economic divide, almost like all the people who own all the stock are retiring and starting to live off investments, and thus companies are pressured to payout ether in buy backs or dividends, so prices are rising while quality and pay falls, and only those benefiting from the record profitability can afford the new prices.

    Sort of like the allocation of resources and labor are being redistributed to a retiring and wealthy leisure class and the burden to support that is falling on the younger generation.


  • I think I have about 50 bucks of monthly subscriptions all in by this point, and most of that is to patreons or various similar systems for smaller independent creators I wish to support directly. The rest is for a VPN for cough “downloading Linux ISO”, also libro fm for audio books to listen to on the night shift.

    I actually spend a fair bit monthly on one time donations, purchases of media or related merch, especially stuff I already have access to and wish to support the creators of. I’d probably support more creators this way if it was easier to do so but there are so many times where there just is no way to do so.

    With media on big streaming services, it’s been made pretty clear that I have little to no input on if the money I’m spending will actually end up supporting the creatives who make the media I enjoy. In fact it seems most of the money I spend will end up getting spent on stuff I do not care about. “Supporting creatives” through these means feels more like handing the reins of culture and art over to large companies and shareholders.


  • It’s not even really cheaper. Especially for Microsoft who is actually footing the bill to run all the data centers.

    But, the potential benefit lies in the fact that it’s a potential labor substitute that can’t unionize, can be rapidly switched between different skill sets, won’t quit, won’t ask for raises, and won’t protest when you ask it to participate in DOD contracts. The labor that goes in to making it work is constant, uniform, alienated from the actual outputs of the system, and easily replaced if they start causing problems.

    Want more capacity at the company? Build another data center. Need to pivot company priories to the latest fad? Just reduce token allocation form one department to another, no need to fire a bunch of people and wade through that legal mess, then wade through the mire of hiring a bunch of new people from a limited talent pool. Not using all the data center capacity? rent out the remainder to other companies.

    It reduces the complex and intricate system of a company to a simple resource allocation that can be wielded at will by company leadership.



  • It gave CEOs an excuse to do layoffs even though they knew it would hurt their human capital long term, and that they would probably have to hire back a lot of those positions long term at higher wages. In the short terms it gave them a few quarters of increased profits. It also let them push out blatantly unfinished products on the promise of future improbable improvements. This will hurt companies reputations long term, but in the short term is let them juice the stock price.

    They needed the increased profit and the pie in the sky growth promises to game the stock market, say all the right buzz words and show an improving price to earnings.

    Sure they made the companies worse and less sustainable long term, but, they got huge compensation packages right now thanks to the markets, and they probably won’t be running these companies long enough to see the true fallout.



  • I think the argument in this context it’s more about how Google is acting as a company, and less about how the underlying technology is dangerous.

    Like Google clearly intends to turn off the web traffic to anyone who isn’t them. They want to maximize the amount of time users are spending on their page, seeing ads served directly by them. With their ad monopoly liable to get broken up in court, they won’t be able to monopolize advertising on other websites, so they’re just going to prevent people from going to other websites.

    The fall out for smaller websites, news, blogs, ect, will be that suddenly a lot of their traffic is going to disappear because Google is no longer sending people to them, instead Google will scrape their pages and then just give that information directly to users. It will be an apocalypse to those making information to put on the internet.


  • It’s so funny to watch C-suite executives slowly turning in to fanfiction writers for investors and getting payed hundreds of millions to do it.

    Meanwhile their systems are drowning in “exquisite attacks”. Of course instead of hiring more people to deal with that (or training up people to deal with it if there is a shortage of that skill on the market), they’re just making up these fantasies of infinitely scalable unpaid skilled labor.



  • If it was from 10-20 years ago, top down from an angle with modeled 3d units, it might be one of the Wargame titles from Eugen, or if it was WW2 setting maybe Combat Mission: beyond overlord, Company of Heroes, or Men of War.

    If it was straight on top down 2D, it might have been Mud and Blood, which was a WW2 wave defense flash game.

    Was it top down in the sense of looking straight down or from above at an angle? Were the units modeled as individual 3d models or just 2D icons?

    Also, roughly what time period was it set in? Like, Napoleonic, WW2, Cold War, Contemporary?

    Was it single player or multi player focused?

    Could you get additional units as the game went on or were you locked with the units you started with? How could you get additional units? Points? Timer?