

<3
I’m on Slowroll though.
<3
I’m on Slowroll though.
Jup, I just never buy games with Denuvo these days.
Under Windows, the 5 machine activations per 24 hours limit they impose wasn’t something I ever hit, but under Linux it’s kind of easy because, as the article states, switching Proton versions counts as a machine activation to Denuvo.
Ah, Microsoft. Just when I thought you understood how to properly release a game with South of Midnight and TES: Oblivion Remastered: Steam Deck verified, no Denuvo or other intrusive DRM (doesn’t mean the games are DRM free), available on multiple storefronts. Along comes Doom and they just couldn’t resist Denuvo. Idiots.
99 % of smartphone users don’t care about USB-C transfer speeds because they only use the port for charging. Maybe a fraction of these users uses wired CarPlay, which works the same with USB 2.0 speeds. Maybe some users use a USB-C to headphone jack adapter which works the same as well.
There’s a tiny fraction of users that’ll ever notice the speed difference (because they use the port for actual data transfer) but they won’t find reading a spec sheet confusing.
Same. It’s pretty cheap, comes with unlimited free traffic and is just simple to use. Supports many ways to access it, including BorgBackup.
Not the best example as Cyberpunk 2077 will get an official macOS release soon (and it works via translation layers right now as well), but yeah Linux is obviously miles ahead of macOS in terms of game compatibility.
I don’t think any sane person buys a Mac specifically for gaming. Aside from game compatibility, you’d need to spend a lot of money on an M4 Max or M3 Ultra to get graphics performance in the realm of “mid-tier” dedicated GeForce/Radeon GPUs.
But if you buy a specced out Mac Studio with 512 GB of RAM and whatnot for machine learning and it happens to be decent at playing (compatible) games, heh, why not?
It’s so we can download all of his downloads from his web server.
Fabric with some performance-enhancing mods is a great choice as well, yes! I’ve been wanting to test it on my server for a while now, just haven’t got around to it yet.
Paper changes some of the more quirky vanilla redstone behavior, although - again - it’s very configurable so some of that original behavior can be restored.
I’d mostly base it on which plugin/mod ecosystem you prefer/require.
World simulation (ticks) is single-threaded, but things like world generation are multithreaded. I’d recommend Paper as server software as it’s more performant out of the box (vs. vanilla) and configurable (ex. how many threads world generation is allowed to use).
If you host multiple worlds I recommend spinning up a Paper instance for each world separately and connect them with Velocity.
Ryzen 7000 should have better single-threaded performance than your i5-9500 but as it’s a VM ymmv depending on whether Sparked Host overprovisions their machines.
Couple of years, yeah.
They run their own registry at lscr.io
. You can essentially prefix all your existing linuxserver image names with lscr.io/
to pull them from there instead.
With help from Valve developers and some features still missing, most notably hardware-accelerated video en-/decode.
Input latency for one, because the next frame is delayed where the interpolated frame is inserted.
And image quality. The generated frame is, as I said, interpolated. Whether that’s just using an algorithm or machine learning, it’s not even close to being accurate (at this point in time).
Not on the internal display. You can set the refresh rate, but it doesn’t adjust dynamically based on content (which is what VRR does).
Oh Bazzite is great, no doubt about it.
But it’s not endorsed/supported in any way by ASUS so ROG Ally (X) compatibility isn’t a given. ASUS could release a firmware update tomorrow that breaks compatibility (very unlikely of course).
No touchpads. OOTB experience questionable and Bazzite is a community project, compared to first party support from Valve for the Deck.
And the display isn’t definitely better. Yes it’s 120 Hz, higher resolution and VRR, but the Deck’s OLED has proper HDR support and 90 Hz is probably enough for this type of device (as is the resolution, although I’d take a higher res screen as well for 2D games). The main thing that the Deck’s screen is missing is VRR imo.
YouTube is by far the slowest website I visit, it’s so bloated.
Exactly. But it’s the cheapest solution for the studio/publisher and most gamers blindly accept it, with some even actively defending the practice.
Same here. I feel like having to enter it so many times isn’t just more annoying but also makes the users more susceptible to phishing attacks ad they’ll naturally pay less attention where they’re entering the 2FA code into when they do it so routinely.
Hahaha good one!