With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

  • megopie@beehaw.org
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    1 month ago

    It’s not necessarily even more expensive to develop, it just impossible to do with the management techniques brought in recent years. Techniques brought in with the intention of streamlining personnel management and to make lay offs easier.

    • MaggiWuerze@feddit.org
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      1 month ago

      It’s added complexity, which costs effort and thus money. The lack of established teams of course does not help

      • samc@feddit.uk
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        1 month ago

        But you could also make the same argument about graphical fidelity, which has been pushed further and further for decades, greatly swelling the cost of production

        • MaggiWuerze@feddit.org
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          1 month ago

          Because it is an easy metric and looks good in trailers. Indie games prove again and again, that good games come from good gameplay and not from photo realistic graphics

          • samc@feddit.uk
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            1 month ago

            I agree, but my point was that cost isn’t a sufficient explanation.

            I think I particularly agree with @megopie@beehaw.org: one reason we see photo-realism instead of more stylised graphics is that it is more generic, and thus less dependent on a specific team.

            The more artistic/creative your work, the less interchangeable your workers are.