I used to “cheat” in Mass Effect 3 CooP, using cheat engine to buy those weapon/character crates en masse.
Screw that grind. It was such a sublime MP game EA bolted the absolute stupidest loot box system to. Everyone in the platinum tiers did it; it didn’t hurt anyone’s experience. That game was so good everyone played for the sake of the game anyway, not the trickle of unlocks.
As a side “cheat”, I used to host modded public lobbies with crazy mixes of enemies, like all banshees one wave or “ranger” swarms of scions+ravagers another and such. A few players left, but the most common reaction was “holy shit, this is mad” and players stayed for the fun.
…I guess what I’m saying is, screw malicious cheaters.
But I also don’t like the idea of locking out modding either, or enforcing particularly asinine P2P schemes. I suppose the kind of MP games even conducive to modding don’t really exist anymore though :(
I knew it that last cs2 game I was playing had a cheater… always losing every game I’ve played
Cackling. Cheaters can eat sand. l
Btw, tools like Autohotkey, xdotool, don’t work on them?
Does anyone have proof that this is less/more effective than kernel level anti cheat?
Please provide factual evidence, not hearsay. That’s % cheaters detected vs % cheaters not detected scaled by the overall player base.
Nobody can have proof of that, because no such proof can ever exist. How would you ever have a proven correct number of cheaters not detected?
So what’s the point of an anti cheat then if you don’t know how many people are cheating, how many people are not, and you don’t have confidence that the anti cheat is 99% effective at the very least?
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Doesn’t matter. I will not install a rootkit
No factual evidence provided.
There is evidence kernel level anti cheat can still be bypassed.
Please provide proof that games with kernel level anti cheat have the same rate of cheating as games without it.
A game blocks cheats or it doesn’t. Only cheat providers and gaming companies will have those numbers and I’m not sure they are going to release them.
til there’s a cheat economy. Had no idea
It’s a multi billion dollar global industry. Lol
I don’t generally have a problem with anti-cheat mechanisms except when they require things like secure-boot or allowing me to do what I want with my machine.
I was blissfully unaware, probably because I’m not cheating scum.
Couldn’t have happened to a better community of people.
Fuck cheaters.
IMO, cheating is just taking away all the fun of the game. The cheater didn’t have to get gud to be able to win, and the victim is denied any recourse or any fun in playing the game. Bluntly, I have absolutely no sympathy at all for these kinds of people. If you suck at the game and need to use cheats to win, maybe don’t fucking play it competitively?
There’s a reason I’ve kept my counterstrike antics to private games among friends and local matches against bots. I have no interest in larder boards. I just want to have fun. Dying over and over before you can even do any damage, isn’t fun.
If you’re a cheater, get wrecked.
Bravo valve. Bravo.
I’ve only ever run macros for mining in a game I loved that had a terribly dreary, but almost necessary mining mechanic. They banned for macros though, so I stayed alert for approaching mods.
I never cheat in multiplayer. But if a single-player game has a “hacking” minigame, I’m absolutely loading up Ghidra & GDB and figuring out how to actually hack around it. Pretty much always harder than just playing the minigame, but more fun.
oh god. When I played System Shock 2 for the first time, I couldn’t figure out how the hacking puzzles worked. I look up guides and asked for advice. Got told to gitgud by someone who didn’t play the game, then got told they were pure rng guided by the hacking stat. I saved scummed that shit. Don’t present me with something that looks like a puzzle, but isn’t.
Depending on who it is, and it’s obviously not even close to the vast majority of cheaters I’d imagine, there are people who cheat in tournaments and the like where they can win serious money, or people cheat so they can look good in front of viewers who pay them money. At that point there is both a practical reason for why they do it and also an excellent reason to get them to fuck all the way off because they’re not just cheating but are also theives.
I’ve worked in esports for a bit and there’s definitely cheats out there that pros use. When utilised well you won’t even notice when directly spectating or when the player is streaming. They’re designed to help extremely good players just that little bit extra needed to become a top-tier player.
Those “pro-grade” cheats don’t come cheap though. I’ve heard figures in the 400-600/month range multiple times. These would also work on the special tournament clients used by professional players.
Some of the top end tarkov cheats I know of are around 900-1000 a month.
About the only game where the cheating is so rampant that even just though osmosis you can end up learning a lot about the cheat economy.
of look. Another reason to not respect esports.
Well, we have doping in physical sports…
I used to cheat in GunZ online, but to be fair, I was like 11, the game wasn’t competitive, and leveling up for cooler gear and to unlock new maps was HARD work.
Eventually I’d git semi gud and stopped bothering with the cheats. But it was fun as hell flying through the map with no clip, as a ball of fire that killed everything except other cheaters with godmode lmao
leveling up for cooler gear and to unlock new maps was HARD work.
There’s something to be said for skipping unreasonable grind. It’s not okay to mess with other players experience, but that other part I do get.
How is there fun.
Huh.
Woohoo to being responsible for others not having any fun playing a game!
Woo! Woooooo.
What?
I don’t know why you would admit this.
Because they were 11. Lol.
Yeah exactly, at that age knowing how to download cheats and stuff actually made you feel sorta cool, not everyone could figure it out (and I know most kids wanted to).
Then realising it’s more fun without the cheats, just getting good at the game, I’d even dare call it a story of personal development.
This is the modern internet tho. You used cheats once 20 years ago as a child. Thus your shit for the rest of your life have no right to parole and deserve to be thrown in a hole?!!1!!1!1! /S
That’s what I don’t get cheating is rampant in online games but why? What fun is it to cheat I would think it takes the fin out of the game.
and the victim is denied any recourse or any fun in playing the game
That is how they get enjoyment from the game, denying other players.
Those are the same type of people that cause damage in the economy by scamming others, leading to preventable deaths.
Being caught cheating in a game, should leave you unemployable, with no welfare, and businesses should refuse to serve you.
Just make a government black list.
Wonder if they are setting up a DeadLock reveal soon and wanted to make sure no one can cheat on it
Finally, VAC is a good anticheat, and that works without running deep into the kernel.
Finally, VAC is a good anticheat, and that works without running deep into the kernel
So this will solve the linux client not working because of crappy kernel level anti-cheat software?
Not all games employ VAC, and it’s likely that a game that would employ it in the future would need to fine tune it for the game in question. (VACnet is reliant on curated data from game servers)
nah, am talking about Games with VAC being well known for not properly catching hackers, and i assume this made the anticheat in games better not the steam client itself.
I did finally win a match in CS2 after a long loss streak… it was definitely because everyone else was always cheating… not because I’m shit…
Still in like 5k cause I’m shite
I did not expect to see CS2 news on lemmy… I’m all here for it!
And they did it without installing root kits on our computers.
Exactly
You love to see it
Ha! Get fucked, losers. Cheaters ruin the fun for everyone, so I hope every last one gets permabanned.
You cannot permaban a cheater for the saame reason you shouldn’t have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn’t a single bug in VAC that would cause a false-positive
Bro touch grass. Seriously likening a VAC ban with the death penalty?! You can just email someone if you got banned; if you wrongfully died from the death penalty you can’t just phone the judge and ask him to recheck lmao
Judges should be using ouija boards to communicate with people killed by death penalty. “So you were guilty, right?” To make sure everyone gets a chance to appeal the decision.
This is certainly one of the comparisons of all time
Consequence of sentencing the wrong person to death: You killed an innocent life in an irreversible action.
Consequence of permabanning a player from an online game: The player can no longer play the game. The action is also reversible since “permaban” just means to say “we’re never unbanning you unless something extraordinary were to happen”.
Found a cheater
Meh, no process is perfect and sensitivity and specificity are often enemies. Basically, in a lot of cases the more sensitive you make a test to detect something, the more likely it is to accidentally catch false positives.
Sounds like they’ve vastly improved it’s ability to detect, hopefully that didn’t come with false detections for people running unusual hardware or software combinations.
When you suspect someone of being highly dangerous you put them in jail even if they are not convicted yet. And when it turns out they are innocent they are released.
A ban is like jail not like a death sentence …
Not a bad analogy, but there is a major problem with pre-trial detention being abused in the US, leaving people in jail for years at a time without having a trial. So maybe not the best thing to compare it to.
No, absolutely the best comparison because the same thing happens with bans and bad moderators who ignore requests and refuse to explain a ban.
More like getting kicked out of a club, you can still go to other clubs.
And you can contest the ban and potentially get it lifted and return to the same game.
If, to you, not being able to play one game in the sea of many many many games is akin to death, maybe you need to see someone about addiction.
If you cheat in a game, you’ve burned your bridge. It’s like taking a piss in the cereal isle of Kmart, you probably won’t be welcome in that Kmart any more. Or hey, maybe you’ll end up like an acquaintance I knew who was banned from a Kmart, maybe you’ll be hired on as staff without them checking the binder of banned people. I think I’ve lost the plot of this analogy.
shadowbanning to cheater-only servers sounds like nice middle ground to me
Fall Guy did that. The consequence was a lot of videos with everyone cheating.
so…it’s a win/win?
League of Legends was evil for this. I got shadowbanned to rhe quitters server for having a bad internet connection, and parents who’d demand I go buy groceries instantly, and yell if I fon’t.
Sometimes it’s a nice perk if you want to play modded coop with your friends ie those from mods.
Yeah, I have a very thoroughly ingrained suspicion of people treating anticheat with too much confidence stemming back to when I got banned many years ago from an online game for supposedly running a script.
I had so much lag on my dialup connection, that a backlog of all my commands hit their server at the same time, so from their perspective it looked like I’d entered over a dozen commands in under a second. Insta ban, no appeal, essentially lost access to a significant percentage of my online friends that it hadn’t occurred to me to get email addresses for.
I said cheaters, not suspected cheaters. I know that’s unrealistic, because no anticheat software is perfect, but I still want it.
You surely can permaban a cheater, and should. It doesn’t mean the process can’t be challenged.
I agree, they should instead do a 10 gazillion year temp ban. I expect people would change by that point
/j
It does not matter if they change. They violated the community’s trust, and should never be allowed to interact with that community again, if it is worth anything.
Why not both?
In the worst case scenario offender can just create another Steam account, so permaban is fine.
They should use Reddit’s ban system